Wargame red dragon custom maps3/12/2024 However, your opponent will also be trying to do this exact strategy. This means if you can push one flank you have a way to strike at the reinforcement line.īy doing this you can cut off all reinforcements to middle, and the other flank, and conceal the enemy. Each flank represents a long route to the enemy’s reinforcement point as well. Doing this can outright win games or it can set you back.Įach 1v1 map comes with a center (which is very important) and two other flanks that have to be managed and controlled. If your opponent can sacrifice 100 points worth of units to get a point, so can you.Īnother thought might be trying to push the border a little harder. This can signal a few behaviors from you. If the enemy posts a command on a point it means he is down 100 points worth of units. However you also need to understand subtle hints. Generally speaking you will want to try and post defense to an area first and then get a command to take the point. In destruction grabbing extra points will give you more revenues for more units. In conquest grabbing extra points is how you get score. The better the battle for the middle goes the more you should send units to other flanks to try and grab those points. Generally the closer your reinforcement point is to the enemy, the riskier this is. On some maps it is worthwhile to send a unit or two to the other two flanks that you will eventually have to deal with. Taking some early losses for a line closer to the enemy’s zone is moderately worth it. Your goal with your first flank will also be to try and push the boundary as much as possible. Air units are quite risky early on but an iron bomb or a cluster bomb can be very successful in pinning down a newer player who is over extending into your territory. This flank will need to be composed of tanks, infantry, vehicles, and anti-air. When two similar minded people are playing the same game they’ll both come to the conclusion that you must start the game by establishing one very powerful flank. If they do this and you do not, they will win. If you do this and they do not, you will win. If you are both doing this you will draw a line in the sand and create your first flank. If your reinforcement point is lost you lose the game.Īs a winning and defensive strategy you should always focus on getting to their reinforcement point before any other. You can actually draw a straight line through each map to show the path to the reinforcement point. It’s mostly poor map design but all of the maps have one reinforcement point. But with solo play you are forced to manage multiple flanks all at once. When you’re on a team it’s a matter of each person taking a flank and trying to dominate said flank. Veterans of the game will crush newer players under their boot heel. 1v1 in Wargame: Red Dragon can be punishing for those left unaware.
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